#GradSchool: Post 2: MUVEs and Libraries

This is the second in a series of three posts for Indiana University-Indianapolis course S401: Computer-Based Information Tools. 

Goal: Create a blog posting that discusses your experience using a MUVE, an interactive, or gaming technologies. If you’ve never tried a MUVE, talk to someone who has and share their experience. How do you see librarians and/or libraries using these technologies? Provide an example.


I have never really used an MUVE for personal enjoyment; however, my library system currently utilizes Minecraft for two different youth experience programs at two of our library locations. For this assignment, I am sharing collected thoughts from emails and personal exchanges I have shared with the program advisors within my library system.

Youth Engagement:

Kids enjoy getting to create in virtual worlds. We have a lot of kids come in that don’t have families at home that would support this if they had to pay for it. With this being a free program through the library, we’re connecting with kids who might sit bored or alone otherwise.

Refocusing Talent:

We have had really fantastic art students who are in middle school/high school drawing classes come to Minecraft in the past. Not only have they been some of the most successful participants, but they have started designing their own art, printed art, in new and exciting ways and formats. (Example: Game pixelation on paper.)

Librarians using this technology in the future:

This technology won’t be going away anytime soon. It’s easy to set up and it’s fun and engaging. Yes, yes . . . we need to invest in books and traditional library resources, but in addition, we can’t let go of opportunities these technologies bring.


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